Ubisoft is "World's Least Consistent Videogame Publisher"

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A round of congratulations is in order for Ubisoft, which has been awarded the title of "world's least reconciled videogame publishing company" in a new analysis of data accrued by Metacritic.

The results are supported on a scoring scheme developed by GameQuarry which assigns manoeuvre values to various Metacritic scores. Games with scores in the 90-100 range are worth two points, games in the 80-89 range are worth one point and scores of 70-79 are worth null. Along the another end of the scale, games with Metacritic scores of 60-69 got a -1, and anything under 59 got -2 points. The totals were then added up to determine the most and least consistent publishers in the lin.

Topping the charts, to no unmatched's great surprise, is Rockstar, which scored 19 points crosswise 23 titles. In second place with 14 points over 23 games is Telling Games, a lesser-known newspaper publisher that's done well for itself with the new Sam & Max and Strong Bad games, spell Rash came in third with 11 points complete seven titles.

At the face-to-face remainder of the scale is Ubisoft, bringing up the rear with -148 points terminated 237 titles. Activision doesn't fare untold ameliorate, marking -138 on 227 games, while THQ is third from the bottom with a -120 score crossways 150 games.

Games in the analytic thinking were limited to titles on the Xbox 360, PlayStation 3, Wii, PC, PSP and DS, and had to comprise have a minimum of Little Jo reviews for their Metacritic scores to be included. GameQuarry also cautioned against reading too much into the information. "It is imperative to keep these results in perspective as they do non reflect trends towards an addition or decrease in quality trends," the analysis noted. "For instance, a publisher on the 'Most Consistent Number' Crataegus laevigata in fact equal trending towards a deterioration whereas a publisher on the 'Least Consistent List' may tendency towards an increase in quality. It is likewise entirely plausible that the publisher noted may be a standout leader in a finicky genre operating theater platform just performing poorly in another."

The treasure of the Metacritic information from which the results ultimate derive has been the subject of recent debate, as Saint David Perry points out on his web log. "Let's just say many of my friends are having a very heavy discussion (right now), on the validity of the Metacritic data," he wrote. "So this is incredibly seasonable and will add fuel to that open fire for confident!" Some critics say its scoring scheme is insane while others have complained that some reviews are incongruous for certain games and should glucinium excluded from marking.

Perry claimed the results "surprised the heck out of him" but most of the entries, at both ends of the list, don't strike me as overly shocking, nor does the fact that the almost consistent publishers throw put option out a relatively small number of titles while those with the worst scores have a distant larger catalog to their credit. Excursus from Microsoft and Nintendo at 110 and 102 releases respectively, no more other publisher in the top 10 comes about even 50 games published, piece at the opposite end, only Majesco, Strategy Premier, Namco and DreamCatcher have published less than 100 – and with 98 games happening the shelf, DreamCatcher is just barely off the mark.

It's clear that consistency doesn't equate with quality when it comes to several releases and the indiscriminating approach to publishing purloined by companies like Ubisoft and Activision will inevitably, perhaps symmetric evidently, result in an inconsistent platte of hits and misses, particularly when compared to the focus of publishers like Blizzard and Bethesda. But aside from codifying the data, is this really telling United States anything we didn't already make out?

https://www.escapistmagazine.com/ubisoft-is-worlds-least-consistent-videogame-publisher/

Source: https://www.escapistmagazine.com/ubisoft-is-worlds-least-consistent-videogame-publisher/

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